![]() ![]() While the framework of Anomaly makes for some fun strategy, it also paves the way for some frustrating issues. All of this makes me wish the game’s levels were divided into smaller pieces. ![]() I also found myself - as I so often did in the first - putting myself into a corner by draining my abilities or health right before a checkpoint, forcing me to restart from the beginning. Halfway through the game, I started to feel fatigued as I settled into using the same strategies. While the greater scale makes for a more exciting visual experience, the increased size of the maps also highlights problems from the first Anomaly. Thankfully, the cutscenes and dialogues exchanges are brief but not brief enough for a title destined for mobile. From Rio to Antarctica, the game looks fantastic even if the levels are all propping up a painfully written and acted story. Some of the missions, such as one where you need to defend a base located in the center of a map, aren’t much fun but at least all of them have their own unique look and objective. Each of the game’s 14 missions introduces a new mechanic, squad unit, and/or enemy tower. The scope and scale of Anomaly 2 is much greater than its predecessor, as it features cutscenes, narrative-driven missions, and detailed landscapes. Doubling units’ abilities adds a greater variety of tactical loadouts and makes the action a bit more frantic as constantly switching between forms becomes standard procedure. I never used the Hell Hound mech outside the tutorials, but I found myself constantly switching the forms of my missile unit - one offers a deadly direct shot while the other has a wider range but weaker attack. Most of these forms are similar to each other, such as the gatling gun assault unit morphing into a walking mech with flamethrowers. Each unit in Anomaly 2 has an alternate form which is accessed with a double click. Subtle refinements to user interface and unit design make Anomaly 2 a better game, but it’s the addition of alternate roles for units and the vastly improved graphics that make this sequel a noticeable step-up. The mix of slow paced strategic planning and fast-paced, click-happy action gives Anomaly a unique and engaging ebb-and-flow. Anomaly 2 refines abilities, getting rid of the lackluster mist and bomb drop and adding in an EMP blast and power-up that concentrates fire on a single unit. Directing an EMP blast that temporarily disables a heavy damage tower is as essential to success as a well rounded squad. On the field, Anomaly plays more like an action game as you frantically acquire and apply support to your squad via area-of-effect abilities. ![]()
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